Moving on to the category everyone was likely

Moving on to the category everyone was likely waiting for when reading about the Wizard class, the Spells. Which Spells are the best to use on the Wizard and why?

Moving on to the category everyone was likely waiting for Dark And Darker Gold when reading about the Wizard class, the Spells. Which Spells are the best to use on the Wizard and why? Or, at the very least, which ones are the most 'meta'? Are these specialist type Wizards, such as ones that use White, Green, Red, or even Blue magic, or are they a bit more stereotypical? Well, after doing some research, these seem to be the results, listed from least to most used:

Slow: Slows an opponent for a duration, most of the time is replaced by Haste, but some players prefer to slow others rather than speed themselves up.

Haste: Speeds the Wizard up by a pretty noticeable amount for a short duration. This is the key tool Wizards use to always keep their opponents at range, and using this they can outrun just about anyone in the game (outside of projectile weapons or other Spells).

Invisibility: One of the best Spells to use on Wizard, but only veteran players seem to be utilizing it to the utmost. Basically allows the Wizard to use the same strategies as a Rogue does with their Hide ability.

Fireball: The Spell everyone uses at first, tends to show up in every game, and is almost always incredibly good. But, in Dark and Darker, players will quickly realizes that it is easy to hit allies with and there are better options for overall damage.

Chain Lightning: Likely the best option damage-wise, and the friendly-fire aspect of it is a bit misleading (doesn't actually chain to allies like it says it does). When aimed properly, can decimate an unaware foe.

Magic Missile: The most iconic 'Wizard Spell', Magic Missile, is incredibly good in Dark and Darker as well. It's great for NPC enemies, good for area denial in a PvP fight, and it's the best Spell to use if the enemy manages to buy Dark And Darker Gold close the distance as it can quickly melt through their HP before their swing connects.
Last-Second General Wizard Tips


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