Global Video Game Market Size, Share, Trend and Forecast 2022–2032

The Global Video Game Market Size is expected to reach USD 924.8 Billion by 2032, at a CAGR of 13.8% during the forecast period 2022 to 2032.

Comprehensive historical analysis of global market for Video Game has thoroughly analyzed in this report. It offers data and insights from 2019-2022, and provides extensive market forecasts from 2023-2032 by region/country and subsectors. It covers the price, sales volume, revenue, historical growth, gross margin, and future outlooks for the Video Game market.

Consumer Goods

The report includes growth prospects in the Global Video Game Market by type, application, sub segement and region and QMI has compiled a comprehensive detailed research report to offer insights. The report details consumption in the Consumer Goods and other sectors. Regional coverage spans North America, Europe, and rest of the world including Asia Pacific.

Leading players of Video Game including:

  • Electronic Arts Inc.
  • Disney
  • Google LLC
  • Lucid Games
  • Epic Games
  • Microsoft Corp.
  • Nintendo
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Activision Blizzard
  • Apple Inc.
  • THQ Nordic GmbH
  • Sega Corporation
  • Rovio Entertainment Corporation
  • Sony Inc.
  • King Digital Entertainment Plc.

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Market split by Segement, can be divided into:

Device Analysis

  • Console
  • Mobile
  • Computer
  • Cloud Gaming
  • Virtual Reality
  • Others

Type Analysis

  • Online
  • Offline

Market segment by Region/Country including:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • Uk
    • France
    • Italy
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia Pacific
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

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Whats covered in the report?

  • 1. Overview of the Video Game market.
  • 2. The current and forecasted regional (North America, Europe, Asia-Pacific, Latin America, the Middle East and Africa) market size data for the Video Game market, based on segement.
  • 3. Video Game Market trends.
  • 4. Video Game Market drivers.
  • 5. Analysis of major company profiles.

Reasons to buy this Market Report:


1. Save time carrying out entry-level research by identifying the size, growth, and leading players in the emerging Video Game market.
2. Use the SWOT analysis to determine the competitive intensity and therefore attractiveness of the emerging Video Game Industry.
3. Leading company profiles reveal details of key Video Game market players emerging five operations and financial performance.
4. Add weight to presentations and pitches by understanding the future growth prospects of the emerging Video Game market with five year historical forecasts.
5. Compares data from North America, South America, Asia Pacific Europe and Middle East Africa, alongside individual chapters on each region.
6. Extensive information on factors that will amplify the growth of the Video Game market over the upcoming seven years
7. Accurate estimation of the global Video Game market size
8. Exact estimations of the upcoming trends and changes observed in the consumer behavior
9. Growth of the global Video Game market across the North & South America, EMEA, Asia Pacific, and Latin America
10. Information about Video Game market growth potential
11. In-depth analysis of the industry’s competitive landscape and detailed information vis-a-vis on various vendors
12. Furnishing of detailed information on the factors that will restrain the growth of the Video Game market

About the Spherical Insights

Spherical Insights is a market research and consulting firm which provides actionable market research study, quantitative forecasting and trends analysis provides forward-looking insight especially designed for decision makers and aids ROI.

which is catering to different industry such as financial sectors, industrial sectors, government organizations, universities, non-profits and corporations. The company's mission is to work with businesses to achieve business objectives and maintain strategic improvements.

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