All Deck Weapons
All Deck weapons specialize in short-range combat, delivering crowd Skull and Bones Items damage ideal for close-quarter engagements or when maneuvering to corner enemy ships. While effective at mid-range, their damage output may diminish. These weapons can be mounted on all sides of your ship.
Tier List:
S-tier: Demi Cannon, Vogel Greif, Zamzama
A-tier: Flooding Demi Cannon, Carronade, Basilisk, Tearing Culverin
B-tier: Culverin
Top Deck Weapons
Top Deck weapons excel in long-range combat, allowing you to inflict lethal damage from a distance and impede enemy escape attempts. Employing these weapons can thwart attacks from pursuing adversaries, affording you the opportunity to regroup and fortify your defenses.
Tier List:
S-tier: Long Gun, Scurlock's Chasers, Scurlock's Long Nines, Dardanelles Gun, Rahma's Ambition, Rahma's Legacy
A-tier: Fire Long Gun, Torpedo, Shalei, Mons Meg, Bombard
B-tier: Repair Long Gun, Fire Bombard, Repair Bombard
Bow Weapons
Situated at the forefront of your vessel, Bow weapons cater to both short- and long-range combat scenarios, offering versatility in engagement tactics.
Tier List:
S-tier: Sea Fire, Kallinikos Flame, Blue Specter, Twin-winch Ballista
A-tier: Ballista, Great Springald
Auxiliary Weapons
Auxiliary weapons serve as backup options during combat, typically reserved as a last resort due to their extended reload times. While seldom used as primary armaments, they can provide support to allies in cheap Skull and Bones Items distress and repel advancing adversaries.