When it comes to the horror element, there's no truly terrifying form of expression like a game. Unlike movies, the interactive aspect of horror games brings emotions to a climax when players face their fears directly, providing a sense of immersion in the terrifying world that the developers created. out in the game.
Slender: The Eight Pages
On the surface, Slender: The Eight Pages doesn't seem intimidating. This low-graphics free-to-play title is based on a folk character known as Slender Man, who is depicted as a tall man dressed in black with a white face and no eyes or nose. The character is known for abducting countless (albeit fictional) children in dark, mysterious settings, such as deep forests and abandoned buildings.
The player's goal is to collect all eight sticky notes located in different areas of the forest while avoiding Slender Man. As the player progresses through the quest, the fog in the forest grows thicker and Slender Man appears closer to the player's character, although the character's sprint speed also increases slowly. Slender Man moves by teleporting, weaving around the player.
Outlast launched at a time when horror titles were increasingly entrenched in action, Outlast stripped of all forms of self-defense that left players feeling vulnerable and hopeless. Instead of fighting enemies head-on, players are forced to rely on stealth, hiding and staying away from light to survive in what appears to be an abandoned mental hospital.
For an indie game, Outlast feels like a true AAA game with a high level of detail and tight gameplay. That could be because the team behind the game, the Red Barrels - is made up of industry veterans who have developed Prince of Persia, Uncharted and even Assassin's Creed.
The backrooms game takes place in a haunted house with many hidden rooms and corridors. Since nobody has used them or bought anything from them in a long time, they are all very stale and out of date. In the online version of Backrooms Game, you must use your superior intelligence to plan the most efficient evacuation.
Learning about this framework is the first step to a successful strategy. Find an exit now. However, try to contain your enthusiasm as this is the first challenge. Browse the room. You occasionally find useless artifacts. They're crucial game information. Who wrote notes? If the writer shared your goal, it could be a great clue. If your opponent wants to stump you, it could be a bad strategy.
A horror game with strange noises now includes this. That sound may come from a remote area as the game progresses. Please, another guest? If you're right, this monster sounds like it's against you. As one explores the cosmos, distinguishing real from imagined enigmatic events becomes harder. Since you must leave, finish this quick task. Remember that you have options if you're worried about your final.
Not the type of PT you usually see in the gym. PT. is a first-person psychological horror game developed by Kojima Productions, under the pseudonym "7780s Studio", and published by Konami. The game was directed and designed by Hideo Kojima, in collaboration with film director Guillermo del Toro.
In the game, an unknown character (later revealed to be Norman Reedus) wakes up in a dark room. When he opened the door to leave, he realized he was inside a house. Throughout this experience, the player travels around the house, with new experiences happening at every corner.
- received critical acclaim for its direction, visuals, story complexity, and supernatural horror tension, while its puzzles drew mixed reactions. It's a pity that the rift between Hideo Kojima and Konami resulted in this game being no longer released.