Listen to the guy on the phone
The guy who answers the phone used to work at Freddy Fazbear's Pizza as a security guard. He will tell you things that are helpful and important. He tells people to check security cameras often and to only open doors and turn on lights when they need to. He also talks about the history of the restaurant, so if you're interested in the story, pay close attention to the last part of his message.
As the nights go on, the Phone Guy's messages will get shorter and mostly tell you what to do that night based on what happened with the animatronics that day. Take what you've learned from him and use it. The animatronics will move much faster than they did on the first night.
The Phone Guy left his last message on the fourth night. On the recording, you can hear noises made by animatronics, followed by Freddy's tune, and then the Toreador March. A jump-scare scream from a machine is heard, and the call is cut off.
Don't waste power
Each night, you only have a certain amount of power. Freddy will catch you if you run out of power unless you make it to 6 AM before his song ends. Your shifts go from 12 AM to 6 AM, so keep that in mind when you are rationing power. Freddy's attack can be stopped if you run out of power between 5 AM and 6 AM, so try to stay alive at least until 5 AM.
From the third night on, be very careful
The first two days of the game will still be hard, but on the third night, the animatronics will be more active. Make sure you've saved up most of your power. On nights three, four, five, and six, you'll need it a lot more.
Learn how the animatronics work
Bonnie the Bunny, Chica the Chicken, Foxy the Pirate Fox, Freddy Fazbear, and Golden Freddy are the five animatronics in the game. Bonnie and Chica come in from different doors on the left and right. Foxy goes to the door on the left and gets more aggressive the more you check on him. Freddy only takes one path to the right. Golden Freddy can be called by using a rare poster.
On the fifth night, you should be ready
That night, the Phone Guy won't have a message for you, so you're on your own. This is the last main night, so the animatronics will be as active as ever. This is the night when you'll need your power the most. On the fifth night, you get a strange, jumbled phone call that might be from Freddy. It's possible that the animatronics were able to use the phone after Phone Guy died. That's why you got this message. This call comes from the book "Autobiography of a Yogi," which has been proven. But don't let it get in the way!
Try your hardest
If you've never played before, you should be ready. The movie Five Nights at Freddy's is a little strange and very scary. Be ready not only for the fifth night, but also for jump scares, moving animatronics, and a lot more!
You can play nights six and seven if you made it through the fifth night.
When you beat Night 6, you'll be able to play Night 7. Here, you can set how hard the AI is for the animatronics. Setting Freddy to 1, Bonnie to 9, Chica to 8, and Foxy to 7, when you press "Go!", instantly, Golden Freddy's jumpscare appears, indicating that the child haunting Golden Freddy was killed in 1987. There are a lot of ideas and theories.
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